Gloomy world. Guilt: The Deathless Review

A mixture of a sang, Slavic mythology, a simplified battleship from Dark Souls and Blade of Darkness. Early access.

The game is declared for the Windows platform.

Our hero comes to his senses on a strange shore. The situation around looks gloomy. We need to figure out what’s what, to defeat evil until the world has sunk into darkness at all.

The gameplay is a study of a global card with a cleaning of a mini-dan in a complicated world.

The configuration of the hero’s appearance before the start has applied value, the deity-patron of the character is immediately selected, which will give an ultimatic skill and a set of initial stats.

When the character is ready, a couple of training levels and a further transition to the global map of the world will follow. It looks very pretty and, moreover, randomly generates every entry.

Here you can track the time of the day that affects the game. Every new night, the level of danger of all dungeons increases by one. Also, at night some events can take place, for example, once I drove me on a global map some terrible horror (I did not realize you to see what is there), I suspect, because of the night and that I gained a large guilt indicator.

The clock is ticking when the passage of each cell. Special icons on the map show points of interest and dungeon. As I read in the description of the cells, a sudden fight can begin outside Dange, but with a low (15%) probability.

The main activity in the game is the stripping of mini-dange from enemies, obtaining equipment and resources for this.

What I liked very much – in every dungeon the elements can randomly, for example, beat lightning or revenge of blizzard. There may be other effects. Special chic – the riot of elements affects opponents.

As a rule, Danzh is three or four rooms with enemies. The strength of the enemy depends on the dial in the description of the location on the global map, the possible production is also indicated there.

Fights are interesting. Adults sufficient number of species, they beat varied and painful. Enemies can hurt with blows (and simple and skill!) friend-friend and even hang negative buffs.

There is simple and strong attacks, shield blocking, parrying, setting a target in target, casting of skills (with weapons) and ultimatical abilities, the use of consumables.

In order to use any spells, you must first charge them, defeat a certain number of enemies. So to jam the opponents with endless magic

Different types of weapons have different muts and properties, for example, a spear does not inflict damage if the enemy is too close.

There are relatively evil bosses. I have not https://sistersitescasino.co.uk/casinos/temple-slots-casino/ been able to kill a single one yet, stressed fights.

Pumping at the moment, as I understand it, is represented only by equipment. There are enough types of equipment with a variety of stats.

The weapon can be sharpened with a rune, it will hang an active skill on it, which must be squeezed separately.

The rest of the clothes can be enchanted on the passives at a special peaceful point of interest in the presence of fence tokes that are mined when disassembling unnecessary things.

The game has not only fighting, but also peaceful zones. Here we are waiting for house and other NPCs who can sell a thing or enchant. For this, collected resources are useful. There are several types of peaceful zones, in each of which different things are realized.

There is an analogue of Estus flask. You can even increase their maximum number of merchants very hard. True, here it is not so easy to replenish them – this can only be done in a peaceful zone of a certain type.

A large role is played by the mechanic of “guilt” (Guilt), which gave the name to the project. It consists in the fact that in the dungeons there are NPCs placed in analogues of iron virgin. And there are strong equipment nearby. If the hero takes it, then the NPC dies and the “level of guilt” of the world increases by one. It is very vaguely stated that the larger the “level of guilt”, the more difficult it is to reach the boss and kill him. This is true. For a sample made two fundamentally different enters. In the first I took all these items, in the other – not a single. And in the second case, indeed, it was possible to go further, on the boss they allowed to be resurrected twice. When there was a lot of guilt, the loss immediately came, they never gave it to resurrect, and Danji themselves became very complicated.

The level of guilt of the world can be reduced. For this, special items are bought from merchants or it is possible (once for all the time the game met, but still it is) to bury the bones of the fallen heroes.

Gallop in Europe

The game states a fairly interesting opportunity – players influence the worlds of each other, while without interacting directly. Indeed, several times found tombs of warriors who could be players. But is it so for sure – it is not clear. The opportunity was announced (did not check) the opportunity to find a place for the rest of the previous one with a new hero.

There is a small project roadmap.

Consider the pros and cons of the game, summarize the results.

+ Good musical and sound accompaniment.

+ Relatively many types of weapons and equipment.

+ A battle system with simple and strong blows, parries, blocks, the allocation of opponents. At the same time, it is easily absorbed.

+ Good trading and craft system.

+ Not many, but there are enough types of enemies. There are bosses. There is a friendly fire of opponents on each other.

What can be both a plus and a minus:

+- The graphics seemed a little angular. For oldfag, like me – no problems. But it can upset part of the players.

+- The complexity of the game did not seem insurmountable. Even such a cancer as I am quite cheerfully chopping enemies. I liked it. Those who love excessive difficulties may not come in.

– Poor fixation of hits in some cases. Or the schedule does not reflect the physical interaction of objects. This is especially noticeable with a spear hit. Visually weapons exactly hit, but the damage does not pass.

– Enemies can beat each other, and this is excellent, but it would be gorgeous if they were also aged on each other. There is a positive example of such a battle system – Blade of Darkness.

– There is no clear description of the stats. There are many parameters, but what exactly does each of them are not entirely clear. This creates questions and uncertainty when choosing equipment. Sometimes scraps of descriptions skip (I remember exactly that I saw that the intellect gives somewhere), but I would like to observe it systematized in the inventory window (and it is – stats) of the hero.

– In almost every dungeon, a chest, which must be opened with a key. I saw the key once for the entire time of the game with the merchant, the dungeons are overcome 20 pieces. I would like if there is a chest, it was possible to somehow open it easier, at least one of two.

– No Russian localization at least text. The required knowledge of English is low, there are few texts, commonly used game terms.

The conclusions are objective

They did something like Dark Souls, only in a micro-scale, with quick sessions and relatively simple-this is what is needed, for those who do not have a lot of time for the game and the development of their tricks. The atmosphere is gloomy, played pleasant. Separately delivered the opportunity to substitute enemies under the blows of each other.

The conclusions are subjective

The toy, as for me, came out hurricane. The only serious drawback for me can be called that it is made like a sovereign. Start quite nervous races from scratch in 2022? I would like to fasten the roar elements and the development between approaches. True, how exactly this is to implement in the system that is difficult to say, perhaps the meager pumping of stats of the costs of the collected resources and the joint discharge of progress (so that there is the possibility of Chellenge when the hero is pumped).

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.